Pip Premier
Itch.io page
Entry created for the Game Makers Toolkit 48-hour Game Jam of 2022. The theme of the jam was "Roll of the Dice".
Players take control of a small triangular ship with a few abilities:
- 3 weapons: a beam, a barrage of bullets, and a disc shaped burst.
- A short dash.
- A set number of hit points.
- An extra life that resets health but can only be used once per wave.
Gameplay consists of using these powers to defeat waves of dice-themed enemies. Their health, speed and damage are indicated by the "pips" on their top face.
In addition to the enemy design, the game also incorporates the jam theme by randomizing the players stats with each wave completed.
Each of the above abilities is determined by a number that is randomized between 1 and 10 at the end of each wave.
In one wave, the player may be able to move quickly, but can only take one hit before dying.
In the next, their beam gun may be wide and pierce more enemies, but only usable once every few seconds.
Players can spend their extra life to re-roll their stats for that wave, compounding the sense of risk and randomness these mechanics provide.
The stated goal is to reach Wave 50 from Wave 1, follower by reaching the highest wave one can.
Progression is implemented by "Leveling Up" the player at the end of each wave, adding a few points to the pool that is randomly allocated.
Further waves also increase the amount of enemies and their pip values.